Larn suspected the shield was carried off to Hath Iilikki and possibly hidden at Suri Natha . Thus 4 years ago he took up service as Draelek's Lieutenant and began to systematically search for its hiding place. He also cultivated a relationship with the Loremistress Laelithi and through this connection recently discovered the hidden archive in the Tree of Remembrance. He was not aware that The Arcanum had warded this area.
After accessing certain journals in the archive he found proof that the shield was in fact at Suri Natha, but Vach Elesmar showed up before he could determine its exact location. Fearing that the Vach would uncover him or disrupt his plans he decided to move quickly. The Green Adept's forces seizure of Suri Natha is the result.
Larn will attempt to find a way to get to Suri Natha himself and will otherwise attempt to undermine and sabatoge other attempts to acquire the Shield. Outwardly he appears helpful in keeping with his assumed role. In fact he will throw various obstacles in the path of the PCs. They will probably eventually discover his duplicity, at which point he will attempt to warn the evil forces of impending danger and escape.
Personality: Larn is thoroughly depraved but is very good at hiding his true nature. He will appear to be simply officious. He is quite sensitive about his status and is in fact an officious and annoying person. This is a manifestation of a deep vicious streak in his personality. However he is quite good at deception and has so far completely fooled the inhabitants of Hath Iilikki. His weakness is his temper. Once he is crossed or thwarted he may lose control and show his vicious side. If he can express this part of his character secretly he will do so. Otherwise it may only be noticed in his rather harsh approach to his job, punishing his charges for minor infractions, humiliating them, etc.
Appearance: Larn is quite careful to appear to be exactly what he pretends to be, a minor functionary charged with the day-to-day running of the Warden's Aerie. He dresses in a fairly ordinary fashion but has one affectation. He wears a signet ring on his right hand upon which are the arms of Kell-Turion.
Mannerisms: Larn is sarcastic and sometimes rude to inferiors but fains deference to his superiors. Maintaining an aloof air he simply goes about his business. Now and then when nervous he can be seen to fiddle with his ring. Often he uses rather archaic mannerisms of speech.
Unknown to either his commander, the Warden, or those under his authority, or the inhabitants of Hath Iilikki, Larn is actually the cousin of the infamous evil wizard The Green Adept . He is also the most senior member of the Kell-Turion family and thus at least nominally a claimant to the throne of the KingdomOfKinergh . Larn is fixated with this claim. Encouraged by his cousin (for his own reasons) Larn has spent the last 5 years searching for The Shield of Kinnis .
First he made himself indispensable to Draelek Turoth . This allowed him to take up the post of Warden's Lieutenant. He made many inspections of Suri Natha under this guise but was never able to determine if the shield was there or not. 3 years ago his cousin made a powerful charm which he used to enspell the Lormistress, giving him access to the various archives of the Tree of Remembrance.
Finally only 3 months ago this act bore fruit, he stumbled upon an archive of material which had been magically sealed away centuries ago. Within was contained a description written by Narthoff Turoth indicating that he had indeed hidden the Shield at Suri Natha. Unfortunately Larn did not realize that opening this archive had caused a spell of warning to trigger, alerting The Arcanum to his disturbance of the archive.
Initiative +6 Senses Perception +9; low-light vision
Aura 5 Shield of Abyssal Majesty - Allies within the aura gain Larn's resistance to lightning.
HP 160; Bloodied 80
AC 20; Fortitude 18, Reflex 21, Will 22
Resist 5 lightning
Saving Throws +2
Speed 7
Action Points 1
Short Sword (standard, at-will)
Weapon
+11 vs AC; 1d6+6 damage.
Poison Dagger (standard, recharge
,
,
)
Weapon, Poison
Ranged 5/10; +11 vs AC; 1d4+4 damage, and secondary attack +9 vs Fort; 5 ongoing damage and target is slowed (save ends).
Corrupt Suggestion (minor, recharge
)
Charm
Close burst 2; +9 vs WILL; target is pushed 3 squares.
Demonic Suggestion (standard, encounter)
Charm, Illusion
Area burst 3 at range 10; +7 vs WILL; 3d10+6 damage and target is stunned until the end of Larn's next turn.
Elven Accuracy (free; encounter)
Larn can reroll an attack roll. He must use the second roll, even if it's lower.
Wild Step
Larn ignores difficult terrain when he shifts.
Consume Soul(immediate reaction; when an ally within 5 squares is reduced to 0 hit points)
Larn regains 5 hit points.
Alignment Evil Languages Common, Elven
Skills Bluff +12, Stealth +11
Str 14 (+5) Dex 17 (+6) Wis 12 (+4)
Con 17 (+6) Int 13 (+4) Cha 19 (+7)
Equipment: short sword, 3 daggers, vial of poison, leather armor.
Larn will open with his Demonic Suggestion power, disabling as many of his foes as possible immediately. He will either use Corrupt Suggestion first to group his enemies for this attack or afterwards to push an additional enemy over a fall or into a bad position. He will then use his aura to bolster his allies while attacking with his poison daggers. If an enemy closes he will use his sword to slow them so he can move away. Once a fight appears lost he will use Corrupt Suggestion and/or his short sword to create an opening for his escape. Copyright © 2022 Tod G. Harter. All rights reserved. No unauthorized distribution without the express written permission of the copyright holder. This document was prepared using Hairball version 0.5.1 on 2022-02-26 License