KinerghCampaign
Kingdom of Kinergh

The KingdomOfKinergh is an ancient and currently defunct state which once ruled Kinergh

Themes

The overall theme of the campaign is the epic struggle of the people of Kinergh and the associated nearby lands of the Dwarves and Elves to defend their homes in a time of upheaval and rising evil. Bands of hardy adventurers seek out and battle fell monsters. Troops of knights sworn to the service of Atur defend the land from humanoid invasions. Clever wizards comb ancient crumbling records for the arch spells of old. Cunning investigators root out evil spies. Kinergh is the borderland at the edge of the wilderness. A place coming under siege.

Kinergh has many ancient orders and hidden secrets. Chief amongst these enigmas are the druidic Priests of Yilliki and the strange places of power where they worship. Lines of power and hidden gateways into the Fey, and even stranger realms, are amongst the secrets they keep. Long ago the Kingdom of Civari learned the secrets of gate building magic and destroyed themselves. The walls between the worlds are still weak in some places and only the Priests of Yilliki still remember the ancient lore. Enigmatic Eldarin Fey Lords may or may not be their allies.

Rising Evil

The forces of evil are rising in the world, as they do every so often. Humanoids are multiplying and invading the land. The Kingdom of Gilduin is falling into civil war. The Green Adept is an immanent evil menace. Other evil forces grow and extend themselves throughout the world. The main known evil leaders and threats are currently:

Ancient Prophesies

It was long ago fortold that Ugar would rise again and that Kinnis would return to defeat him. Ancient evil sleeps in the ruined halls of Alcon waiting to place a fell doom upon those who have dared to intrude upon its prison.

Divine Strife

As it is on Erth, so it is in the realms of the Star Sea . Evil gods, demons, and devils gird themselves for the coming wars. Will light or darkness master Erithnoi's fate for the next 1000 years?

Campaign Outline

From time immemorial the evil forces have risen from time to time, usually coming down out of the great wilderness to the north in the form of humanoid armies. As the campaign evolves the scope of the stage on which the character's act expands and the humanoids and their evil bosses are revealed to be no more than the tentacles of greater evil. Now the characters will have to strike out into the far north and discover the nature of these forces, demonic beings left over from the time before the beginning of recorded history.

Heroic
Paragon
Epic
DM Notes
Scenes

Party starts out on Planting Day 1, year 1004, in the Golden Carp Inn in Tisloch. They are all intending to travel with a group of 10 wagons carrying villagers to Vim. The villagers are returning to their village after the defeat of the Green Adept's evil forces.

Facts Established

License

Copyright © 2022 Tod G. Harter. All rights reserved.

No unauthorized distribution without the express written permission of the copyright holder.

This document was prepared using Hairball version 0.5.1 on 2022-02-26