Zarah
Female Human Ranger
Level 1
Evil
| Strength |
14 |
(+2) |
| Constitution |
11 |
(+0) |
| Dexterity |
18 |
(+4) |
| Intelligence |
12 |
(+1) |
| Wisdom |
13 |
(+1) |
| Charisma |
10 |
(+0) |
|
| Height: |
5' 9" |
| Weight: |
140 lb |
| Skin: |
Brown |
| Eyes: |
Blue |
| Hair: |
Silver; Straight |
|
Maximum Hit Points: 23
Bloodied: 11
Surge Value: 5
Surges / Day: 6
Size: Medium
Speed: 6 squares
Vision: Normal
| Initiative: |
1d20 +4 |
= + 4 [dexterity] |
| Base Strength Attack: |
1d20 +2 |
= + 2 [strength] |
| Base Dexterity Attack: |
1d20 +4 |
= + 4 [dexterity] |
| Base Constitution Attack: |
1d20 +0 |
= + 0 [constitution] |
| Base Intelligence Attack: |
1d20 +1 |
= + 1 [intelligence] |
| Base Wisdom Attack: |
1d20 +1 |
= + 1 [wisdom] |
| Base Charisma Attack: |
1d20 +0 |
= + 0 [charisma] |
| Armor Class: |
16 |
= 10 + 4 [dexterity] + 2 [leather] |
| Fortitude Defense: |
14 |
= 10 + 1 [Human] + 1 [ranger] + 2 [strength] |
| Reflex Defense: |
16 |
= 10 + 1 [Human] + 1 [ranger] + 4 [dexterity] |
| Will Defense: |
12 |
= 10 + 1 [Human] + 1 [wisdom] |
Armor: Leather (15 lb)
Shield: None
Attacks:
Unarmed Melee: 2 vs AC [+2 strength]; damage 1[W]=1d4+2 [strength]
Scimitar: +4 vs AC [+2 strength] [+2 proficiency]; damage 1[W]=1d8+2 [strength] 4 lb (Heavy blade) High crit
Longbow: +6 vs AC [+4 dexterity] [+2 proficiency]; damage 1[W]=1d10+4 [dexterity] range 20/40 3 lb (Bow) Load free
Careful Attack +2
w [strength] vs AC
Careful Attack +4
w [dexterity] vs AC
Nimble Strike +4
w [dexterity] vs AC
Twin Strike +2
w [strength] vs AC
Twin Strike +4
w [dexterity] vs AC
Two Fanged Strike (melee) +2
w [strength] vs AC
Two Fanged Strike (ranged) +4
w [dexterity] vs AC
Split the Tree +4
w [dexterity] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load: Heavy Load: Maximum Drag Load |
140 lb. 280 lb. 700 lb. |
| Encumberance 3.5
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: |
58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. |
|
| Languages: |
Common; Elven; |
Skills:
| Acrobatics: |
+9 |
= 4 [dexterity] + 5 [class training] |
| Arcana: |
+1 |
= 1 [intelligence] |
| Athletics: |
+7 |
= 2 [strength] + 5 [class training] |
| Bluff: |
+0 |
= 0 [charisma] |
| Diplomacy: |
+0 |
= 0 [charisma] |
| Dungeoneering: |
+6 |
= 1 [wisdom] + 5 [class training] |
| Endurance: |
+0 |
= 0 [constitution] |
| Heal: |
+1 |
= 1 [wisdom] |
| History: |
+1 |
= 1 [intelligence] |
| Insight: |
+1 |
= 1 [wisdom] |
| Intimidate: |
+0 |
= 0 [charisma] |
| Nature: |
+6 |
= 1 [wisdom] + 5 [class training] |
| Perception: |
+8 |
= 1 [wisdom] + 2 [alertness] + 5 [class training] |
| Religion: |
+1 |
= 1 [intelligence] |
| Stealth: |
+9 |
= 4 [dexterity] + 5 [class training] |
| Streetwise: |
+0 |
= 0 [charisma] |
| Thievery: |
+4 |
= 4 [dexterity] |
Feats:
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+2 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+4 [dexterity]
Bull Rush: +2 [strength] vs fortitude
Grab: +2 [strength] vs reflex
Move grabbed target: +2 [strength] vs fortitude
Escape: +9 [acrobatics] vs reflex / +7 [athletics] vs fortitude
Careful Attack [Level 1]
Nimble Strike [Level 1]
Twin Strike [Level 1]
| Other Standard Actions: |
Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances) |
| Other Move Actions: |
Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics) |
| Other Minor Actions: |
Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight) |
| Other Immediate Action: |
Readied action |
| Other Opportunity Action: |
Opportunity attack |
| Other Free Actions: |
Drop held items; End a grab; Talk |
| Other Non-Actions: |
Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive |
| Short rest: |
Healing surges as available |
| Five minutes: |
Normal escape from restraints (Acrobatics) |
| One hour: |
Forage; Streetwise check |
Encounter Powers:

Second Wind

Spend an Action Point [free action, not in surprise round]

Two Fanged Strike [Level 1]
Daily Powers:

Split the Tree [Level 1]
Human
- One extra at-will power from your class (already included)
- One bonus feat at 1st level (already included)
- One bonus skill from the skill class list (already included)
- +1 to fortitude, reflex, and will defenses
Ranger
- This ranger chose the archer style. This gives the equivalent of the defensive mobility feat [not listed above].
- Hunter's Quarry -- bonus damage 1d6 [minor action]
- Prime Shot
Zarah's Equipment:
22 lb 3 lb 2 lb 5 lb 4 lb 2 lb 5 lb 1 lb 10 lb 10 lb 2 lb 4 lb _ 70 lb |
Weapons / Armor / Shield (from above) Arrows (quiver of 30) x1 Backpack Bedroll Flint and steel Grappling hook Hammer Pitons x10 Pouch (belt) x1 Rations (1 day) x10 Rope (50', hempen) x1 Sunrods x2 Waterskins x1 Total |

Magic items:

Weapon:

Weapon:

Weapon:

Weapon:

Armor:

Shield:

Arms:

Feet:

Hands:

Head:

Neck:

Ring:

Ring:

Waist:

Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier

Milestones:

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Death Saving Throw Failures:
More about Zarah: