Here is where I will post Osrik and Chaedi, and try to keep them updated. This is really to learn how to use the editor more than as a serious character form for the game...
| Osrik | Dwarf | Fighter | L2 | Skills | Class and Racial Abilities | Feats and Powers |
| Age 20 | Male | 4'7" | 200 lbs | Acrobatics 2 | Dwarven resilience | Power Attack (feat) |
| Str 16 | +3 | Fort 16 | Base speed 5 | Arcana 1 | Proficient w/hammers | Dwarven Weapon Training (feat) |
| Con 18 | +4 | +5 vs poison
| HP 39 | Athletics 9
| Encumbered Speed
| Cleave (at will)
|
| Dex 12 | +1 | Ref 11 | Bluff 1 | Stand Your Ground | Reaping Strike (at will) | . |
| Int 10 | 0 | AC 17 (chain, no shield) | Diplomacy 1
| combat Challenge
| Spinning Sweep (enctr) | . |
| Wis 12 | +1 | Will 11 | Healing Surges 13 | Dungeoneering 2 | Combat Superiority
| Brute Strike (daily)
|
| Cha 10 | 0 | . | Surge value 9 | Endurance 10 | Fighter Wpn Talent(2 handed) | Get Over Here (util) |
| . | . | . | . | Heal 2 | . | . |
| Init +2 | . | . | . | History 1
| *Attacks:* | . |
| . | . | . | . | Insight 2
| Great Axe +7, 1d12+5 dmg | . |
| . | . | Magic owned: healing potion | . | Intimidate 6 | Great Axe w/power attack: +5, 1d12 +8
| . |
| . | . | . | . | Nature 2 | Crossbow: +4, 1d8 dmg | . |
| . | . | . | . | Perception 2 | . | . |
| . | . | . | . | Religion 1 | . | . |
| . | . | . | . | Stealth 2 | . | . |
| . | . | . | . | Streetwise 1 | . | . |
| . | . | . | . | Theivery 2 | . | . |
Osrik is the son of a smithcrafter. His older brother and father sent him and his mother and sisters home from Tisloch (or a nearby town in the Duchy) before the war got very bad. They stayed behind to run the family business. After the war, Osrik came to find them when they failed to contact the family. Neither were anywhere to be found. Apparently Osrik's brother went missing soon after Osrik left - he went looking for a missing iron shipment, and never came back. Osrik's father remained in his home for another year before a band of soldiers swept through the area. He went missing then; whether he was killed, taken to work for the soldiers, or went into hiding somewhere is unknown.Osrik is fearful for his missing family, devoted to finding out what happened to them, but also has the necessity of sending money home to his family for their support. Adventuring allows him to do both, or so he hopes. Steadfast, perhaps a bit slow thinking, fairly humorless, and inclined to overplan everything, Osrik is a good, if boring, companion.
| Chaedi |
Eladrin |
Wizard |
L2 |
Skills |
Class and Racial Abilities |
Feats and Powers |
| Age 17 |
Female |
5'9" |
150 lbs |
Acrobatics 3 |
Eladrin Education |
Improved Initiative (feat) |
| Ability |
Bonus |
Defense |
Base Speed 6 |
Arcana 12 |
Eladrin Weapon Prof (lswd) |
Burning Blizzard (feat) |
| Str 10 |
0 |
AC 15 |
HP 26 |
Athletics 1 |
Eladrin Will |
|
| Con 12 |
+1 |
Fort 12 |
Surges/day 7 |
Bluff 1 |
Fey Origin |
Cloud of daggers (at will) |
| Dex 15 |
+2 |
Ref 15 |
Heal 6 |
Diplomacy 6 |
Trance |
Thunderwave (at will) |
| Int 18 |
+4 |
Will 15 |
|
Dungeoneering 3 |
Fey Step |
Icy Terrain (encounter) |
| Wis 14 |
+2 |
+5 vs charm effects |
|
Endurance 2 |
|
Sleep (daily) |
| Cha 11 |
0 |
|
|
Heal 3 |
Arcane Implement (orb) |
Freezing Cloud (daily) |
| |
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low light vision |
|
History 7 |
Cantrips |
Feather Fall (utility) |
| Init +7 |
|
Passive insight 18 |
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Insight 8 |
Ritual Casting |
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passive percep 13 |
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Intimidate 1 |
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| Magic Owned: |
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Nature 8 |
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| None |
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Perception 3 |
Attacks: |
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Religion 5 |
cloud of daggers: +4 vs Ref, 1d6+4 |
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Stealth 3 |
thunderwave: +4 vs Fort, 1d6 +4 |
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Streetwise 1 |
Icy terrain +4 vs Ref, 1d6+5 |
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Thievery 3 |
Sleep +4 vs will |
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Longsword +4 vs AC, 1d8+2 |
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Thrown dagger +4 vs AC, 1d4+2 |
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Chaedi is an eldarin Wizard with a rather unhappy background. Raised as a slightly neglected child of a wealthy family, she was spoiled by being given all her material wishes, but few emotional ones. She became quite a flirt as a girl, and eventually imagined herself to be in love with a passing traveller (an elf, perhaps, or even a half-elf). Her family forbade her to have anything to do with him. When he left, she followed, taking with her a few family heirlooms to fund her travels. The man she followed (Sir Dudley) has vanished, and she quickly found herself on her own. Ever since, she has traveled at random, trying to have fun and disguise her loneliness. She's short-tempered, selfish, and lazy, has no attention span, and rarely remains anywhere for more than a few days. But once her loyalty is won, she's faithful and honest to her friends. She seems to truly want to find Sir Dudley, but often strays into the arms of other men.
--
GillianWiseman - 04 Aug 2008